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JYDEJI

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · JYDEJI

Netwalk: what to know before playing

Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Build familiarity through play

Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

Aim for this result

Rotate tiles to form one connected network reaching every cell, without loose ends or loops.

Step by step

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

How to interact with the game

Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.

A useful example

Check the rule below as you play. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

One detail worth checking

Begin with the basic rule, then follow the result of your action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.

Answers about the rules and controls

What is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Use the labelled controls for your next action.

When I start, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game is played locally in your browser.

For this game, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The instructions above use these same rules.

During a round, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Use the labelled controls for your next action.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

When I start, why are some tiles green?

They have a chain of matching cable ends to the central server. A new round resets the current game.

When I start, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The instructions above use these same rules.

During a round, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The game is played locally in your browser.

For this game, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Keep the current game state in view while applying this rule.

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