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JYDEJI

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · JYDEJI

The War playbook

Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

A small practice goal

The board gives you the information needed for the next action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Try the rule on the board, then read the next instruction.

What you are aiming for

Use the controls beside the game rather than guessing the rules. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move.

From the start of a round

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Using the playing area

The example and rules describe the same game you can play above. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.

Put the rules into context

Check the rule below as you play. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.

Where a round can go wrong

The example and rules describe the same game you can play above. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Keep the goal in mind before your next move.

A few questions answered

For this game, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. A new round resets the current game.

For this game, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. You can start a new round from the game controls.

When I start, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. No download or player account is required.

When I start, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Use the labelled controls for your next action.

On this page, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. No download or player account is required.

On this page, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The instructions above use these same rules.

When I start, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. You can start a new round from the game controls.

How many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The worked example offers another way to follow the rule.

On this page, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. A new round resets the current game.

Can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The worked example offers another way to follow the rule.

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